completed by: Shomiron Ghose
mentors: Amaury Medeiros, Arc Riley, Tony Young, David Czech, Mayank Singh
A "normal" Texture is set to
such that it changes the base colors (ambient, diffuse, specular) - those
colors only reflect light available. In contrast, when a texture is set to
soy.materials.Textured.glowmap it adds light, showing even in
darkness, which is highly useful for a multitude of effects.
soy.materials.Textured rendering process such that
a glowmap texture can be used with or without a colormap texture. Working code
for this can be found in our old
Update or write an example in Python which uses a glowmap with flickering or fading light to really show the contrast.
While working on this task you should join and remain in #PySoy on Freenode to get help, feedback, and guidance from mentors and other developers. Code updates which may affect your work are also announced here as they happen. This is especially important for this task as other GCI tasks may be worked on to modify the same function.
When you've done, commit your work and post the resulting changeset url to this task.