PySoy: Fix Box Tangents
completed by: Samuel Kim
mentors: Amaury Medeiros, Arc Riley, Tony Young, David Czech, Mayank Singh
Now that we can render bumpmaps, we can see that the tangents used by the
Box class are wrong. Update the texcoords and tangents of a box
such that 2d textures render the same tangent orientation as if they were on
every side of a Cubemap, then update the tangent array generation to match.
While working on this task you should join and remain in #PySoy on Freenode to get help, feedback, and guidance from mentors and other developers. Code updates which may affect your work are also announced here as they happen.
When you've done, commit your work and post the resulting changeset url to this task.