PySoy: Shader Collision Storage
completed by: Samuel Kim
mentors: Arc Riley
As we work our way into shader-based physics, we need basic body data in each Scene stored as texture data. Immediately before collision detection, copy the following data for each body into a 1D float texture;
- position x
- position y
- position z
- radius squared
The radius squared of two respective bodies will be compared to distance squared to determine whether the two bodies may be colliding. For a
Box, use one of the outer edges of the box as the radius.
There will have to be some way to reference a body from a given position when the output texture is returned from the GPU.
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