GSoC/GCI Archive
Google Summer of Code 2011 Blender Foundation

Automatic Seam Creation for UV Unwrapping

by Shuvro Sarker for Blender Foundation

When creating or using a texture map, a 3D model needs UVs. One way for making that is UV unwrapping. Ttil now, the process of creating those UVs has been a time consuming challenge for the artists. Currently blender uses ABF and LSCM( Least square conformal map ) which is a good way for doing that. Here I am proposing a better way that is semi-automatic with some interactive controls. This method works well for complex models also.