GSoC/GCI Archive
Google Summer of Code 2011 Mono Project

Axiom - SL#

by Wolfgang Steffens for Mono Project

SL# is an IL-to-GLSL translator that makes it possible to write shaders as CIL bytecode. The runtime translator will then transparently derive a shader script from the CIL. The shaders thus look, and can be interacted with, as if they were part of the managed code. For an overview and examples see: http://igniteinteractivestudio.github.com/SLSharp/