GSoC/GCI Archive
Google Summer of Code 2012 OGRE (Object-Oriented Graphics Rendering Engine)

Complete the DirectX 11 render system

by Robert Sasu for OGRE (Object-Oriented Graphics Rendering Engine)

There is a fledgling DirectX 11 render system in trunk right now for Ogre3D, but it needs plenty more work doing to it in terms of implementing recommended performance characteristics for D3D11 and some other features like: Tessellation support, multi device support, RT shader system support.