GSoC/GCI Archive
Google Summer of Code 2012 Battle For Wesnoth

Justas Tomkus: Particle engine for Battle For Wesnoth

by Justas Tomkus for Battle For Wesnoth

Implementing particle engine in a library-like fashion, using existing game's graphic functionality and SDL library. Final version of this engine would allow to use it anywhere in map with other drawing functions, given required init is done. In addition to simple pixel drawing, I am ready to implement version where small alpha transparent images are blitted for particles. Color transitions for particles wouldn't be a problem either.