GSoC/GCI Archive
Google Summer of Code 2013 Blender Foundation

Texturing for Volume Rendering in Cycles

by Rafael Campos for Blender Foundation

Volume Rendering can be divided in texturing and in shading - this project aims to implement part of the texturing required: creation of the 3D texture Voxel Data and integration of the OpenVDB library to use its grid representation for the volume data, all in the new rendering engine, Cycles.